![]() ![]() This is a unique identifier for the NPC and is read by the game engine only it never appears ingame. I first navigate to the NPC tab in the Object Window.įrom there, right click anywhere within the list, and click “New.” A window will open with lots of values to fill in, which I will explain briefly.įirst, the ID that I call my NPC for use in scripting. (When working with claims, sometimes the NPCs and quest items already exist, and sometimes they don’t, so you will need to check!) Creating Kevaar When I go into the Construction Set, I see that while Fargoth already exists, neither Kevaar or a unique quest ring do. I see that I need three unique objects for this quest: a Kevaar NPC, a Fargoth NPC, and a ring. The player finds out that the ring belongs to Fargoth, and gives it to them.ģ) The player returns to Kevaar for their reward for returning the ring. The player offers to find the ring’s original owner.Ģ) The player speaks to characters around town about the ring. ![]() ![]() For instance, in Kevaar Finds a Shiny, my quest is planned to go like this:ġ) The player speaks with Kevaar, who talks to them about a ring he found. (An object is any item or character the player may interact with through the course of the quest.) The easiest way to do this is to go back to my original outline. After creating my quest journal, the next thing I want to do is make sure I have all the objects I need for the quest. ![]()
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